It abandoned turn-based battles and partner characters for a platformer with RPG elements. No one fell in love with the original Paper Mario or its sequel because Mario was made out of paper, they loved it because it was a damn good RPG that – while maybe not quite Super Mario RPG – did a great job at keeping its predecessor’s spirit alive.Īfter the first two acclaimed Paper Mario titles, the third entry, Super Paper Mario, was a steep departure. #Super mario rpg 3ds seriesWhile I don’t mind Nintendo putting more emphasis on the paper aesthetics of the series, the problem is that’s what the series has become all about. I hate to sound like an entitled fan, but when we’re talking about Paper Mario, you always hear the same thing from everyone: “can we get a new Paper Mario that’s an RPG like the first two?” And every time a new one is announced, Nintendo seems completely ignorant to what people want. But it still looks like it’s following a similar path as Sticker Star and Color Splash. Granted, we only get an ever-so brief glimpse of the battle system here, and from what I can tell, they’ve exorcised the demons of stickers and cards from the proceedings. Okay, so the game doesn’t look terrible: Bowser being folded into a square and Peach being brainwashed and joining a cult by means of origami look like they can make for a fun plot, there’s actually variety with the NPC characters (not everyone is the basic, red-spotted, blue-vested Toad this time! Yay!), and the paper aesthetic looks as charming as ever.īut that last one is also kind of the problem… Why does Nintendo insist on making the Paper Mario series about the paper aesthetics instead of using it as a backdrop for unique RPG adventures? It’s the game that gave the Mushroom Kingdom a story, introduced the world to Mallow and Geno, made Bowser the most likable character ever, and made turn-based battles way more fun! A legend? Oh, you better believe it! Fingers crossed that Chihiro Fujioka gets his way.Įven without a sequel, Super Mario RPG: Legend of the Seven Stars has left an indelible mark in Nintendo history and earned its legendary status. There is a glimmer of hope, as Chihiro Fujioka, the director of Super Mario RPG, has recently expressed his desire to create a sequel to the SNES classic as his last game before retirement. Despite fans’ persistent yearning to see the characters and elements of Super Mario RPG make a return, their pleas continue to fall on deaf ears. Although it would inspire the Paper Mario and Mario & Luigi sub-series (and influence many other RPGs outside of the Mario series), Super Mario RPG itself has only continued on through a few cameos and a couple of snippets of music in subsequent Mario games. Sadly, Super Mario RPG seems to be the one Mario game that won’t get a sequel. And true to its name, it became something of a legend in the video game world, with word of mouth helping its reputation grow over the years. Although its release being so late in the SNES’s lifecycle – as well as the release of the Nintendo 64 and Super Mario 64 a few months later – may have affected its sales somewhat at the time, Super Mario RPG would still prove to be a success. Super Mario RPG: Legend of the Seven Stars was released on the Super NES twenty-six years ago, and instantly became one of the most beloved Mario games and RPGs of all time. So consider this my recompence.Ĭome to think of it, I failed to mention Paper Mario’s twentieth anniversary in 2021 as well (and its twenty-first a few months back)… I’ve become everything I’ve ever hated. But last year I (of all people) failed to write about Super Mario RPG’s twenty-fifth anniversary! I wrote a bunch of anniversary posts for other things in 2021, yet failed to acknowledge the anniversary of what is most likely my favorite video game of all time. I know, you’re probably thinking “ twenty-six is a random anniversary to point out for something like this.” And you may have a point. Today, May 13th, 2022, marks the twenty-sixth anniversary of the release of Super Mario RPG: Legend of the Seven Stars on the Super Nintendo in North America (it was released in Japan two months prior).
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